Computers in the workplace and the industry Is the party over? DIAC 1992 It¹s always a pleasure to be able to take a step back and look at the bigger picture, even when the picture is bleak. And I had the opportunity to do so on Sunday, May 3, at the closing panel of a seminar sponsored by Computer Professionals for Social Responsibility called "Directions and Implications in Advanced Computing." The DIAC panel was called "Is the Party Over? The State of Work in the Computer Industry," and panelists included myself, John Markoff of the New York Times, and Amy Pearl, a Sun Microsystems engineer and author of "Becoming a Computer Scientist," a report on the status of women in the computer industry done for the Association for Computing Machinery. The title implied that there was a party to begin with, though it doesn't seem to me that computers in the workplace have been a party for anyone unless you were a computer scientist or an engineer. Computers are hard to learn, hard to use, hard on the body, don't increase productivity, can (and often do) increase "busy work" and further segmentation of labor, provide a significant opportunity for employers to abuse employees' rights to privacy (in networked environments, at least), and highlight deep malaise in today's corporate structure. One Procter & Gamble executive told me that if someone offered him 50 cents on the dollar for every personal computer at P&G ‹ and there are thousands ‹ he'd not only take them up on it, but would probably receive a promotion for it to boot. He says that computers at P&G have done absolutely nothing to improve competitiveness and productivity. That's a pretty heavy indictment. If the situation is so obviously ludicrous, why do so many of us stick around? One reason, for me, is that there is great potential for the computer to be the tool which changes corporations and the workplace for the better, if we'd only use them for what they're good for. The office is already the foundry for new technology; it is where the troika of word processing, spreadsheet and database standards were forged and cast. Now that we've hammered those paradigms into submission, they haven't proven particularly useful for anything other than automating functions that were once done by much cheaper equipment, such as typewriters, calculators and filing cabinets. So now, maybe, industry could push harder to use those expensive typewriter-calculator-filing cabinets at tasks they're particularly suited for. Such as finding relationships between things. And increasing the amount and the quality of communication between workers and employers. Big Fortune 500 companies are starting to see that workers trained to use a good system competently become far more capable of making good business decisions. And workers in the networked corporations of tomorrow can and should grab a vital role in helping iron out some of the obvious dichotomous problems that technology creates. For example: How do you balance privacy issues with the company's right to know and track what its workers are doing? What applications will help transit PCs from being exorbitantly expensive typewriters and calculators, to powerful tools for collaboration and analysis? How do we convince employers that it's a much better idea to empower workers with computers than it is to run an electronic sweatshop for data processing? How do we mitigate the effects of computers in the workplace so we're left with a code of ethics that everyone can live with? Getting these things to happen will require a change in the corporate structure, and that kind of change comes hard. A workplace consultant, Dan Lacey, believes that the economy is forcing the transition already. Lacey's theory is that most U.S. corporations, especially the big old ones, were fashioned in the early '50s by former military men back from the World War II front. They shaped companies in the social structure they knew best: the military hierarchy. The commander at the top makes sure that all his (gender specificity used advisedly) lieutenants were in line and the word most frequently heard up and down the chain of command was, "Yes." When the companies got bigger, instead of finding ways to work smarter, they just added layer after layer of middle management to facilitate communication and productivity by moving information around the "network." But today's weak global economy means these middle managers are being laid off -- never to return, according to Lacey. That means a couple of things. (1) The people who are left have to learn to work smarter to get the job done. Computers can powerfully augment that process, but to be effective management has to (2) allow them to participate more fully in making decisions. If this happens, the metaphor shifts from a pyramid structure to a wheel, where the spokes each "report" to the hub, but have direct responsiblity for the performance of the whole. Though these changes could doubtless improve the quality of work in U.S. corporations, the computer industry workplace has some peculiarities -- likely to be reflected in society at large somewhere down the road -- which are also going to create even larger problems as we get better able to use computers wisely. For example, Markoff of the NYT says one of the most interesting things about the computer industry, more than any other he's seen, is that the children routinely eat their parents in a process that he calls "continual obsolescence." Though we can certainly see how this holds true for the creation of products, Markoff also says the cyclical nature is particularly, and perhaps most painfully, apparent in the shifting of jobs in technology. 70,000 jobs were lost in hardware design since 1985, he says, but 200,000 more were created in the software industry during that same period. Lines between circuit designers and system designers are blurring, and the line between hardware and software design is gone, he says. The industry's perpetual state of flux means that its workers must be even more adaptable than other industries suffering the slings and arrows of changing fortunes. Even more fascinating is Markoff's take on object-oriented software design, which in many ways is a perfect snapshot of the computer industry's dilemma as a whole. Object-based software, in the end, will make software much easier (and faster, and cheaper) to build by allowing us to "snap together" pieces of code into the kinds of applications and systems we need and/or want. But by thus eliminating the hierarchy of software design, Markoff says, object- oriented software holds great potential to "de-skill" a large part of the workforce that now writes code. Once object libraries are built, what need will there be for large ranks of programmers? Similarly, we are seeing computers become more widely used not only in manufacturing lines as replacements for warm bodies, but as decision and design support systems -- exactly the functions they should be used for, since it's what they're good at. This is what people feared about computers in the 1960s, but it took longer to come true than most believed. Today an executive's performance is measured by how many jobs he can cut, how many workers he can eliminate by the clever implementation of powerful computer systems. This is exactly what the computer industry has been selling for the past 30 years, and now it is falling victim to its own sales pitch. Thus the larger question remains, and it is one that most observers are loathe to discuss: what will happen when all manufacturing is done by robotics, and most design and data analysis is done by computer? Where will all these people go? What will they do for work? Will we regularly see PhDs in computer science or brilliant software programmers flipping burgers at McDonald's? How will society deal with computers that make them obsolete? As we look back on the riots in Los Angeles, and the incredible negative power that a disenfranchised population can set loose on the population, I think it's time we took a look at these problems, from the bottom to the top strata of society. To refuse to look them in the face today could be a mistake of staggering proportions. The party's been over for a long time, and nobody's come along with any good ideas about how to clean up the mess. Copyright 1992 by Denise Caruso