A New Era of Cooperation Chronicling the Emerging Convergence by Denise Caruso, Editor Media Letter, June 1990, Vol.1, No.1 Welcome to the premier issue of Media Letter. This newsletter found its way into your mailbox because I think you're the type of person who wants or needs to explore the enormous potential of interactive media and multimedia technologies. You belong to a select group I believe is especially likely to reap financial and professional rewards from multimedia as it develops into a powerful communications tool for both corporate life and in education and the home. Included in your ranks are: € Information providers such as film studios, television networks, news services, traditional publishing houses, photo and music archives € Corporate managers of information systems € Companies and individuals already in the business of creating and selling multimedia products and presentations € Entertainment software and consumer electronics companies € Computer hardware, semiconductor and peripheral manufacturers € Software tools and application vendors € Videotex and video teleconferencing vendors € Telecom and networking companies A nascent, elastic concept like multimedia can bring together such a diverse group of professionals because more than anything else, multimedia is about the business of collaboration. Advances in technology now make it feasible for information providers to "re-purpose" their vast archives of graphics, sound and video by making them available in digital format, representing what's becoming a rarity in these days of glutted markets: a brand-new business opportunity. To do so, they have to work closely with the companies who know about digital data: hardware and software manufacturers who, having long since conquered the triumvirate of spreadsheets, databases and word processors, want to use the speed and power of new computing platforms to create new applications for their customer base. These vendors are finding that customers want compatibility not only with competing platforms, but with peripheral devices like CD-ROM and videodisc drives, and local and global networks. Such companies, in turn, are becoming painfully aware of their limited stake in the new world of interactive media as they try to shove sophisticated graphics, sound or video data through ancient copper telephone wire or a cramped data bus. As these divergent interests scramble for a foothold, what's striking is how closely the technical challenges of interactive media mirror the professional challenges. Simply put, just as the technical components of multimedia must work together, an industry that's now fragmented must also gravitate toward cooperation if multimedia is to flourish. After many years of watching proprietary systems hold back the growth of the computer industry, I believe the demand for interactive media proves that a new expansiveness, a new willingness to cooperate, is gaining momentum. Media Letter will chronicle this expansiveness -- in all its permutations and perversions -- with insight, humor and an unblinking eye. I hope you'll join me, and my growing team of the industry's best writers and analysts, as we record our impressions of the next great leap in computing technology.