Empowerment's Mixed Blessing by Denise Caruso, Editor Media Letter, July 1990, Vol.1, No.2 The contents of this month's issue of Media Letter make it abundantly clear that the time has come for us -- as a society and an industry -- to make media literacy a top priority. The term media literacy, as I use it, means having a working knowledge of the social, economic and political machinations of the capital-M Media (i.e., networks, newspapers, movie industry, etc.) as they're organized today, including a sense of how they're developed. It also means having a working knowledge of the debates about the media's effects -- psychological, physiological and social -- as they've been perceived by various interests and competing schools of thought. But media literacy also means mastery of the electronic media itself, mush as "regular" literacy allows us to navigate and comprehend written language. People in a media-literate society should have at least a working knowledge of how films, tapes and records are produced, with enough hands-on experience at the low end that if they really wanted or needed to, they could participate in a more complex media production later on. In other words, groups of people should be able to use audiovisual media as handily as they now use two-dimensional media. This sweeping definition of media literacy comes from a story called "Steal this TV: How Media Literacy Can Change the World" in the July/August 1990 issue of Utne Reader, part of an excellent series of articles called "Rethinking TV." But beyond TV, participants in the electronics industry at large need to do some "rethinking," too. PCs and consumer electronics have always been about empowering the individual. And true enough, the availability of faster, cheaper, smaller electronic devices has indeed put sophisticated technology into the hands of more of the world's citizens than ever before -- a power shift that calls into question a number of cultural assumptions, from how business is conducted to the very foundations of how a democratic government operates. The industry of interactive media, a melding of the PC and consumer electronics businesses, also springs from the desire to empower individuals. And as exciting as that is to those who know how to brandish a mouse or a ride herd on a video deck, the potential power shift also places a special burden of responsibility on the shoulders of "media literates" participating in the revolution. This, of course, is a problem -- especially in the United States. From the Oval Office to the boardroom, our institutions and our citizenry seem to live by the Ashleigh Brilliant motto, "I want all of the power and none of the responsibility." To overcome this affliction, we need to look at practical ways to get media technology into the hands of people who will empower themselves by using it, and will convince their neighbors to do the same. A vital starting place is in schools. I recently received a letter from a couple who donated an Apple IIGS to a small, pool private school in their community that doesn't qualify for funding from the government or for equipment donations from vendors. Even though there is just one measly computer for the whole school, the kids love it, spend all their time on it, and as a result, their state test scores have risen dramatically. Their improved performance, an obvious result of access to technology, is analogous to the increase in sales reported by firms conducting multimedia marketing campaigns (see "Silence is Golden," Pg. 7). If vendors can be convinced that increasing our children's ability to learn is at least as important as increasing sales, maybe they will make some sacrifices and find a way to get media technology into the schools. Don Adams and Arlene Goldbard, authors of "Steal this TV," believe each public school needs to be equipped with closed-circuit audio and video systems and studio facilities, as well as enough recorders, cameras and other electronic tools to give every student hands-on time. Teachers should involve students in creating video versions of school newspapers, yearbooks and literary magazines as supplements to their print counterparts. And the curriculum from grade school through high school should acquaint every student with how the media are organized, how they're developed and how federal agencies regulate and control the public media we consume. FENDING OFF DIGITAL SEDUCTION We also desperately need to find a way to educate people about how and why visual media has such impact. Companies spend billions on ads and marketing campaigns, using bleeding-edge technology, to convince us that drinking a certain brand of cola will deliver to us intact the lifestyle we've always dreamed of. Advertising is about exploiting people to sell products, and some advancements in electronic marketing methods only enhance advertising's nasty habits. We must demystify that process. Conversely, technology can help restore the citizenry to an active role in the political process. It's hard to believe we call our political system a democracy when less that 50 percent of its eligible voters cast ballots. Interactive television is one technology that could play a critical role in boosting those dismal numbers. For example, it is now possible to broadcast simultaneous channels of audio in as many languages as you'd like. Think that might help a few more people understand a presidential debate? The evening news? Think a toll-free 800 number flashed on a TV screen might encourage more people to participate in voter polls? Rest assured that people are already working on putting such technologies into place. Though many multimedia "sophisticates" look down their noses at interactive TV, they must remember that home life for millions of Americans revolves around a TV set that's already in the living room. Of course vendors want those people to sally forth and buy a $5,000 or so piece of "interactive" hardware -- especially if it has their company's name on it -- but this isn't a likely scenario in the next couple years, at least. Especially since television and telephone technologies are already bringing a utilitarian interactivity to what once was a completely passive TV viewing process. Though there is already evidence of what I call "ITV abuse" -- i.e., really dumb applications, like playing along with "Wheel of Fortune" using a special remote controller -- interactive TV products like the ones proposed by Stan Cornyn of Warner New Media (see Forum, page 10), will allow cable channels to broadcast non-insipid interactive programming as well. A media-literate society can enjoy an interactive version of "Wheel of Fortune" and interactive educational programming, and still put its collective foot down -- hard -- about the kind of bullstuff that passes for "information" and "news" on television. Interactive television probably causes ulcers for vendors of the computer- videodisc-CDROM-VCR equipment combos that most of us think of when we think "multimedia." But it doesn't need to. Interactive TV is going to spur a growing percentage of the buying public to dive deeper into the world of what most of us consider today to be "multimedia." A media-literate society is going to buy more media-related products. A media-literate society is going to push information providers to "re-purpose" their vaults of data into new formats; they will be happy to acquiesce because they'll make tons of money doing it. Media literacy can and should be the catalysts that drives interactive media technology into homes, schools and businesses. But the onus is on the multimedia industry itself to help people dream of what they can do with these tools -- to convince them they can indeed create something of power and significance, not just the video equivalent of kindergarten crayon-and-finger-paint scrawls. A media-literate society will want to buy sound and video-editing equipment, when they're given a clue about what they might be able to do with it. This kind of education is more than just teaching potential customers how interactive and multimedia productions are created -- how to shoot good video, how to edit and title, etc. People need to know the kind of stuff that I learned while studying film -- that what's left out of the picture is as important as what's left in, that camera angles manipulate your emotions, that incredibly potent subtleties are possible in the presentation of information. As Adams and Goldbard conclude, "We understand that a person who cannot read is in thrall to those who can . . . To enter social and political debates as a full participant one must also break the thrall of the magic box (television) and master its secrets." If indeed that's what the multimedia industry is attempting to do, then it needs to find a way to help its potential customers achieve that mastery.